Chaos Map

Animation Lab

Procreate layer extraction spike — testing per-layer animation from Full_Map.procreate

1 — Map

Transition in
Border draws from opposite corners: lower-left grows upward and rightward, while upper-right grows downward and leftward until the full frame is revealed.
Procreate layers
1-border.svg (PNG-derived SVG reference asset) Using the traced guide border instead of current Procreate-extracted border layers.
Procreate structure
Optimal Procreate structure for this stage (animation-first): - map-border-top: top horizontal border only - map-border-right: right vertical border only - map-border-bottom: bottom horizontal border only - map-border-left: left vertical border only - map-border-etching-top: texture/hatching that belongs only to the top edge - map-border-etching-right: texture/hatching that belongs only to the right edge - map-border-etching-bottom: texture/hatching that belongs only to the bottom edge (especially the heavier bottom hatching) - map-border-etching-left: texture/hatching that belongs only to the left edge This structure lets the lower-left corner animate the left + bottom edges while the upper-right corner animates the top + right edges. Do not include region-divider/grid lines, background texture, labels, or any interior marks in the Map stage layers.
Code animation
Use two opposing L-shaped clip paths over the border asset: lower-left reveals the left vertical + bottom horizontal, upper-right reveals the right vertical + top horizontal.
Open questions
Should both corners animate at exactly the same speed, or should one corner lead slightly to feel more hand-drawn?

2 — Possibilities

Transition in
Dots pop in one-by-one in randomized order, like stars appearing.
Procreate layers
dots-scattered (single layer, potrace outputs separate <path> per dot cluster)
Code animation
Find all <path> elements, randomize order, stagger opacity 0→1 with ~30ms delays.
Open questions
Should some dots pop in faster/slower? Any spatial clustering?

3 — Patterns

Transition in
Connection lines reveal path-by-path, sorted left-to-right.
Procreate layers
pattern-connections-a (main connections) pattern-connections-b (secondary connections)
Code animation
Path-by-path opacity stagger, sorted by x-position of bounding box center.
Open questions
Should lines draw from left→right (order→chaos) or radiate from center?

4 — Motions

Transition in
Motion lines fade in layer-by-layer with path stagger within each.
Procreate layers
motions-9a through 9d, motions-10, 11, 12, 14 (8 separate Procreate layers for motion arrows/spirals)
Code animation
Layer-by-layer reveal with path-by-path stagger within each layer.
Open questions
Should motion lines animate with direction (e.g. arrows growing outward)?

5 — Gold Motions

Transition in
Gold-colored motion elements fade in as a group.
Procreate layers
gold-motions-18 through 22 (5 separate Procreate layers)
Code animation
Same stagger approach as motions stage.
Open questions
These are gold in the original — should we tint the SVG paths?
1 — Map Stage 1 of 5

Guide-style Sequence

Each concept is paired with its own animated image, like the guide layout, instead of a single persistent scroll preview.

1 — Map

The map is the border around anything humans interact within: a workplace, a family, the culture at large, or any shared environment we move through.

Animation
Border draws from opposite corners: lower-left grows upward and rightward, while upper-right grows downward and leftward until the full frame is revealed.
Procreate structure
Optimal Procreate structure for this stage (animation-first): - map-border-top: top horizontal border only - map-border-right: right vertical border only - map-border-bottom: bottom horizontal border only - map-border-left: left vertical border only - map-border-etching-top: texture/hatching that belongs only to the top edge - map-border-etching-right: texture/hatching that belongs only to the right edge - map-border-etching-bottom: texture/hatching that belongs only to the bottom edge (especially the heavier bottom hatching) - map-border-etching-left: texture/hatching that belongs only to the left edge This structure lets the lower-left corner animate the left + bottom edges while the upper-right corner animates the top + right edges. Do not include region-divider/grid lines, background texture, labels, or any interior marks in the Map stage layers.
2 — Possibilities

A possibility is something unknown within the map that could be life-changing or mundane. Encountering one feels challenging and exhilarating at the same time.

Animation
Dots pop in one-by-one in randomized order, like stars appearing.
3 — Patterns

A pattern connects discovered possibilities into reliable, useful systems. The more connected a pattern becomes, the more predictable and useful it feels.

Animation
Connection lines reveal path-by-path, sorted left-to-right.
4 — Motions

These motion marks test how energy or attention might move through the map. They are less about static definition and more about directional feeling and emphasis.

Animation
Motion lines fade in layer-by-layer with path stagger within each.
5 — Gold Motions

The gold motion pass explores a highlighted or resolved motion language on top of the existing map, useful for testing emphasis and visual hierarchy.

Animation
Gold-colored motion elements fade in as a group.

PNG vs SVG Comparison

Original PNGs (left) vs threshold-traced SVGs (right).

1 — Map Border
PNG 1 — Map Border — PNG original
SVG 1 — Map Border — SVG traced
2 — Possibilities
PNG 2 — Possibilities — PNG original
SVG 2 — Possibilities — SVG traced
3 — Patterns
PNG 3 — Patterns — PNG original
SVG 3 — Patterns — SVG traced
4 — Order
PNG 4 — Order — PNG original
SVG 4 — Order — SVG traced